![]() The Wagon Star can also hit them by holding Down on the control stick.Players roam freely around the city, searching for vehicles and power ups. The player must destroy the ice platforms located before the rails by pressing A. Must be done in Time mode, rather than Laps mode.Īir Ride: FROZEN HILLSIDE Race 2 laps in under 02:20:00!įree Run: FROZEN HILLSIDE Do 1 lap under 01:10:00 on Formula Star!įree Run: FROZEN HILLSIDE Finish 1 lap in under 00:58:00!įree Run: FROZEN HILLSIDE Finish 1 lap in under 01:10:00!įROZEN HILLSIDE: Split at least 20 ice platforms and finish in 1st place! Kirby Air Ride remix of the track from Kirby's Adventure.Īir Ride: FROZEN HILLSIDE Race over 5,300 feet in 2 minutes! The following are all of the checklist objectives that specifically pertain to Frozen Hillside:Īir Ride: FROZEN HILLSIDE Finish 2 laps in under 01:56:00!Īlternative music for the course Frozen Hillside. Gordos appear in places on the track in the last lap of the Time Attack. Dales always occupy the dark portion of the cave section. The most common ability-granting enemies that can be encountered here are Chilly, Sword Knight, and Heat Phanphan. The main feature of this course aside from the many interactive elements is the slippery nature of the road, which makes handling more difficult (particularly for wheeled machines) but also allows for less drag while charging up for a boost.Ī fair number of enemies populate most areas of this course. A number of interesting details have been placed in this course, including the giant flying whale that circles around the rail section, frozen plants poking out of the walls, and the swinging bridge in the middle of the course which does little to impact races but is a detailed piece of decoration regardless. From here, the last obstacle is a passage through a tight icy corridor, but the walls can be pulled back by pressing floor panels along the way to reveal some Dash Panels to hasten the ride to the finish line and complete a lap.ĭespite the name, Frozen Hillside is not set on a hillside, but rather on a series of floating ice floes and metallic platforms high in the sky in a chilly polar tundra region. After passing a swinging bridge, the racers must move down tightly-packed metal catwalks before reaching a winding bobsled channel. From there, the racers pass through a darker portion of the cave which can have a light switched on using a floor panel before exiting out the other side. This then leads to a cave with walls made of fragile ice that can be broken using certain Copy Ability moves ( Fire or Sword will work here). There are four hoops poking out of the road here that provide a speed boost if they are passed through. As they are traveling on these rails, the racers can jump between them at will.Īfter disembarking from the rails, the track continues down an icy slope. ![]() From there, the path reconverges and leads to a series of four adjacent rails that carry the racers a long distance up to the top of the course. From there, the path straightens out, with the lower one leading through a field of burning laser beams that can be turned off using a floor panel and the upper one consisting of fragile ice platforms that can be broken with a little pressure. Which one gets taken is determined by pressing down on the ramps at the entrance to make them rise. The begins right away with a split path, where the racers can choose to take the upper path along an icy wavy road, or take a lower path through a boxy metal hall with lots of sharp turns. ![]() The starting line is found near the top of the track on the left side, and the race proceeds in a counterclockwise manner from there. The track of Frozen Hillside features lots of hairpin turns and distended areas, and is anything but circular. ![]()
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